I don't understand the spirit change, I can run OOM on boss fights even with my spirit if I'm not careful.
Spirit was garbage for so long until they finally buffed it now they're going back after they made a bunch of talents work off of it...
So I regen 881 mp5 when not casting, 311 while casting.
So I'm only 59 raw mp5 from gear (since this stuff scaled so terribly with the expansion)... which means that 822 mana regen is from my spirit.
My tool-tip says 814 mana regen from my 952 self-buffed spirit. After a 40% reduction I'm at 488ish, what a load of crap.
Talents using spirit: Meditation, Spirit of Redemption, Spiritual Guidance... basically spirit keeps a priests mana pool big enough to heal through a long fight. If we can't regen mid-battle like I do now (periodically stop for 10 seconds to get back 800-1k mana), we're very likely to go OOM. Honestly this is a terrible change, it doesn't appear to be justified other than simply burning priests who are currently the least played class and they've stated before that healers they feel are the most balanced class. If my priest starts going OOM mid-fight on boss fights I'm retiring her, I shouldn't have to re-gear/re-gem/re-spec for blizzards incompetance to end up in a worse position than I am after the time I've spent gearing.
And then they nerf druids. Apparently they had to many hp and to much armor. Because its not like having lower evasion or the fact that an extra 1 or 2% damage reduction vs. other tanks on bosses made them that much better. Having armor and hp and being able to pump out reasonable damage is what made a bear tank. Apparently now death knights are supposed to be the quick ones to high armor and warriors are to be the biggest hp and death knights doing the damage, guess they don't want bears around, not like I get to play mine anyway.
A few moot upgrades for my classes but nothing really to compensate for the losses.
Engineering gets forgotten with crap upgrades, they can't come up with anything original aside from a really cool motorcycle that they let anyone have. Profession provides so little to its users and even less to others.
Inscriptions gets new stuff, big and handy because once again as soon as people have their glyphs they're done and the profession sits there not being used. Maybe the respec will help, but honestly this profession is the biggest waste of time, random northrend cards for a good purple trinket while tailoring smithing etc. get multipul purples that just have cooldowns, I'd take a 20 hour cooldown on a part rather than a random 1-36 chance of getting what you need.
If my toons end up worse off this just seems like a good time to move on. After spending so long gearing them up to have blizzard nerf them when they really aren't out of line with other classes (I know because I've healed bear tanks and been healed by priests and pvped against both on multipul classes) it just seems like a good time to move on. Dual specs is cool but choosing between two bloated poorly made trees on my priest to be sub-par to other healers and garbage in pvp or speccing bear to be a less absorbant tank than others vs. something i don't want to play. Overall this patch is crap, looking like a final straw.
Spirit was garbage for so long until they finally buffed it now they're going back after they made a bunch of talents work off of it...
So I regen 881 mp5 when not casting, 311 while casting.
So I'm only 59 raw mp5 from gear (since this stuff scaled so terribly with the expansion)... which means that 822 mana regen is from my spirit.
My tool-tip says 814 mana regen from my 952 self-buffed spirit. After a 40% reduction I'm at 488ish, what a load of crap.
Talents using spirit: Meditation, Spirit of Redemption, Spiritual Guidance... basically spirit keeps a priests mana pool big enough to heal through a long fight. If we can't regen mid-battle like I do now (periodically stop for 10 seconds to get back 800-1k mana), we're very likely to go OOM. Honestly this is a terrible change, it doesn't appear to be justified other than simply burning priests who are currently the least played class and they've stated before that healers they feel are the most balanced class. If my priest starts going OOM mid-fight on boss fights I'm retiring her, I shouldn't have to re-gear/re-gem/re-spec for blizzards incompetance to end up in a worse position than I am after the time I've spent gearing.
And then they nerf druids. Apparently they had to many hp and to much armor. Because its not like having lower evasion or the fact that an extra 1 or 2% damage reduction vs. other tanks on bosses made them that much better. Having armor and hp and being able to pump out reasonable damage is what made a bear tank. Apparently now death knights are supposed to be the quick ones to high armor and warriors are to be the biggest hp and death knights doing the damage, guess they don't want bears around, not like I get to play mine anyway.
A few moot upgrades for my classes but nothing really to compensate for the losses.
Engineering gets forgotten with crap upgrades, they can't come up with anything original aside from a really cool motorcycle that they let anyone have. Profession provides so little to its users and even less to others.
Inscriptions gets new stuff, big and handy because once again as soon as people have their glyphs they're done and the profession sits there not being used. Maybe the respec will help, but honestly this profession is the biggest waste of time, random northrend cards for a good purple trinket while tailoring smithing etc. get multipul purples that just have cooldowns, I'd take a 20 hour cooldown on a part rather than a random 1-36 chance of getting what you need.
If my toons end up worse off this just seems like a good time to move on. After spending so long gearing them up to have blizzard nerf them when they really aren't out of line with other classes (I know because I've healed bear tanks and been healed by priests and pvped against both on multipul classes) it just seems like a good time to move on. Dual specs is cool but choosing between two bloated poorly made trees on my priest to be sub-par to other healers and garbage in pvp or speccing bear to be a less absorbant tank than others vs. something i don't want to play. Overall this patch is crap, looking like a final straw.